WebglRotatef(45.0,0.0,1.0,0.0); glTranslatef(0.0,0.0,-6.0); glScalef(2.0, 2.0, 2.0); DrawCube(); …} Order of Transformations •Each transform multiplies the object by a matrix that does the corresponding transformation. •The transform closest to the object gets multiplied first. WebglTranslatef(1.0, 2.0, 3.0); glRotatef(30.0, 0.0, 0.0, 1.0); glTranslatef(-1.0, -2.0, -3.0); Remember that last matrix specified in the program is the first applied; Arbitrary Matrices. Can load and multiply by matrices defined in the application program ; glLoadMatrixf(m) glMultMatrixf(m) The matrix m is a one dimension array of 16 elements ...
opengl里面的glRotated执行顺序是顺着的还是倒着的?-CSDN社区
Web/* * ningen.c */ #include void ningen(void); void shokika(void); GLUquadricObj *ude_migi; GLUquadricObj *ude_hidari; GLUquadricObj *ashi_migi; GLUquadricObj *ashi ... WebFeb 5, 2024 · glTranslatef ( 1, 1, 1 ) glRotatef ( 30, 0, 0, 1 ) glTranslatef (- 1 ,- 1 ,- 1 ) In this example, we did a z-axis rotation in the xy-plane with the center of rotation being (1,1,1) by 30 degrees. Let's have a little refresher if these terms sound a bit confusing: z-axis rotation means that we're rotating around the z-axis エコプラント株式会社
glTranslatef(); glScaled(); glRotatef); 参数意思_百度知道
WebSep 23, 2024 · glRotatef 函数将当前矩阵乘以旋转矩阵。 语法 C++ void WINAPI glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ); 参数 角度 旋转角度(以度为单位)。 x 矢量的 x 坐标。 y 向量的 y 坐标。 z 矢量的 z 坐标。 返回值 此函数不返回值。 错误代码 glGetError 函数可以检索以下错误代码。 注解 glRotatef 函数计算一个矩阵,该矩阵对从 … WebOct 2, 2013 · 0 here is my code: void drawClock (void) { glClearColor (1.0,1.0,1.0,1.0); glClear (GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT); glColor3f (0.0,0.0,0.0); for (int i=0; i<12; i++) { glRotatef (30,0,0,1); glTranslatef (5.2,0.0,0.0); glutWireCube (2.0); } … WebglTranslatef (0, 0, -5); glRotatef (30, 0, 1, 0); DrawTheModel (); Using the local coordinate, we first move the local coordinate's origin down the negative z-axis by 5 units and then rotate that coordinate system about y-axis by 30 degrees. pancetta omelette recipes